![]() – Extra challenges only for 2 players in co-op that are very fun. If one player leaves the screen for the next section of the stage the other automatically follows so in many situations only one player needs to do the platforming while in others you must wait for your partner since the screen won’t stretch. get ranked for enemies killed, lives lost and gold collected and get competitive! At the end of each stage both players and given points based on enemies killed, lives lost and gold collected which can make the co-op play also turn into a bit of a competition which is very fun. This means not always having to go back to your last checkpoint after dying which is important to the flow of the game. The game is also not over unless both players are dead at the same time so you can almost always just rejoin the game but if you do you take half of your partners’ health. Other times it can be a bother because you get in the way of each other on narrow platforms since the players do not pass through each other. Some of the platforming in the stages are is made easier since you can bounce on each other and reach higher places more easily. My Wii U gamepad and AmiiboA cousin dream! We are still playing it a lot but we have found that essentially the co-op mode is: This and the co-op feature unlocked by the Shovel Knight amiibo makes this version probably the best version of Shovel Knight out there but i cannot say for sure because the only other version i have playerd is the Windows one. i also liked playing the game on just the Wii U controller pad. The Wii U version benefits from the variety of controllers available for the system so you can just pick what you like. Oh No! Shovel Knight loses his partner and goes into solitude. Fighting should have been more difficult while platforming and annoying falls should have been lessened. I complained about the same in the review for Super Castlevania IV for the SNES. When you have the potions from the fish king that give you full health mid stage, you will almost never die fighting in this game except for in boss fight. This really annoys me sometimes that developers cannot make a game difficult by needing you to get skillful with your character’ skill set by dueling/fighting monsters and enemies but have to resort making you die platforming in a pit or on spikes when you have full health. One thing that bothered me the most about the game is that the difficulty is not found in fighting, but in spikes and pits. you will die often in your first run both in stage and in boss fights. You can play the game again as Plaque Knight, take on mini challenges and do a new game+ with increased difficulty and more. After you beat the game there is still plenty of stuff to do. There are plenty of fun relics that enhance the gameplay among with armor and shovel upgrades you buy with treasure found everywhere in the game. You will find the bosses interesting characters, and you will get to like the setting of the game which is made very well with a great mix of 8-bit graphics, great music, interesting characters and a fun story. You will care about Shovel Knight and his quest to save Shield Knight, his adventure partner gone missing. Jake Kaufman and Manami Matsumae made most of the tunes and they sound so nice and genuinely 8-bit it makes you shiver.The story is very basic but fun. Doing some platforming with the pogo stick move similar to the one in Duck Talesīut speaking of music… It is really really good. ![]() ![]() They are all unique and all bosses have their own tune which is awesome true dedication. The highlight of the gameplay are probably the boss fights. The game controls very well, the stages are well made, shovel knight has some sweet moves. I am not going to tell you the basics of the game since that info is everywhere and it is easy to google “Shovel Knight” but i will still tell you what i think of some aspects of the game. Stage select similar to the one in Super Mario Bros 3 You have the platforming and pogo jump from Duck Tales, relics you use with Up+B like in Castlevania, a stage select from Super Mario Bros 3, shovel beam when you have full health like in Zelda and more. you see right away that it takes a lot of features from some of your favorite NES games games and mashes them together in an amazing way. Shovel Knight is a fun basic but innovative platformer. (If you are only interested in the co-op feature then just scroll down) I am going to give you my thoughts on the Wii U version of Shovel Knight but the main purpose of this article is to review the new Amiibo unlocked co-op function and see if it is the real deal or a bust! ![]() We had seen some releases like Mega Man 9, other indies and fun handheld games but nothing felt as fresh and innovative as Shovel Knight. Shovel Knight was a breath of fresh air to a video game environment deprived of great retroesque experiences.
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